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Star Wars Armada Game

(8 customer reviews)

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A GAME OF TACTICAL FLEET COMBAT: Experience the drama of the Galactic Civil War on a whole new scale! Rebel and Imperial fleets fight for the fate of the galaxy in this two-player miniatures game of epic Star Wars space battles!
STRATEGY GAME: Command the unmatched power of the Imperial fleet or prove your tactical acumen as an admiral in the Rebel Alliance. Assemble your fleet, form your battle plan, call your shots and destroy the enemy. Your tactical commands will decide the course of battle and, perhaps, the fate of the galaxy.
ARMADA CORE SET: Starter set includes the rules, an articulated maneuver tool, a range ruler, six command dials, nine attack dice, ten unpainted squadrons, and over 130 cards and tokens. Set contains three pre-painted ship minifigures – a Victory-class Star Destroyer, Nebulon-B frigate and CR90 Corellian corvette.
HIGHLY VARIABLE: Star Wars Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with designs and rules that create accessible, intuitive play experiences. With many different objectives and ways to upgrade your ships, no two games are ever the same.
NUMBER OF PLAYERS AND AVERAGE PLAYTIME: Star Wars Armada is a miniatures battle game for two players and is suitable for ages 14 and older. Average playtime is approximately 2 hours.

$129.59

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SKU: 1616619937 Category:

Rebel and imperial fleets fight for the fate of the galaxy in star wars: armada, the two- player miniatures game of epic space battles. Star wars: armada balances the awesome scale of the star wars galaxy’s ships and space warfare with ship designs and rules that make for accessible, intuitive play experiences. Assemble your fleet, survey your objectives, form your battle plan, plot your course, call your shots, and destroy the enemy. It’S your job to issue the tactical commands that will decide the course of battle and the fate of the galaxy!.

Specification: Star Wars Armada Game

Weight 0.057 lbs
Dimensions 11.75 × 11.75 × 5.25 in

8 reviews for Star Wars Armada Game

3.8 out of 5
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  1. DocStrange

    My review of the gameplay for this game is simple…it is a fun, strategic miniatures game, and the star wars theme helps make it awesome. The miniatures are very cool looking (the larger ships at least.) There is great quality here. My “review” of the business model for this game is zero stars. I understood before buying this that there were additional miniatures available to purchase to expand the game. What I did not know, was that the game recommends you have two of these core sets. To be fair, two people can absolutely play this game by purchasing only this one core-set, and never buy anything else. After reading the instruction manual, it is obvious that two core-sets are what the makers intend. The back of the instructions has a diagram labeled “Complete Setup Diagram.” It is an illustration showing what the set up should look like. This setup includes two core-sets. Of course, you do not have to buy two sets, you can just buy the ships individually (which adds up to the same amount, except you get no extra dice, or maneuver tool). So far my son and I have played this game and enjoyed it a lot, which is why I only dinged it one star. I just cant help but feel sour about this. I guess I should have looked at it as if it were a collectible card game rather than a complete board game that you can expand on if you choose. I do recommend this game if you love strategy and miniatures. Just be ready to invest.Read more

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  2. VOP2288

    This was my first foray into Fantasy Flight Games products and space combat tabletop games. Overall, I really like Armada. The models themselves are solidly made, very detailed, and probably could’ve stood in as props for the original trilogy’s space scenes, the rules are relatively straight forward and geared towards getting you into the action, and – aside from a few specific ships – the price of expanding your forces isn’t ridiculous (I’m looking at you Games Workshop). I’d say there are two major faults with Armada though. First, once you start expanding your fleet and outfitting them with all manner of upgrades and cards that shift about their stats and whatnot it can get….hectic to keep track of it all. At some point, the game becomes bogged down by this and slows everything to a grind as you stop and try and figure it all out from turn to turn, attack to attack, defend to defend, movement to movement, so on and so forth. Obviously, when you figure out your ideal fleet and how its outfitted you’ll know it all off the top of your head but at first it can be a little daunting to keep tabs on it all. The second issue I have is with FFG’s ability to keep things in stock. This is game is really all about the big ships but you need squadrons as well. The Rebel and Imperial fighter squadrons have been out of print and awaiting reprint now since April 2018……APRIL 2018…..we’re coming up on one full year since these things went into reprint and all you can find are grossly overpriced ones or none at all. Honestly, while I really like Armada I havn’t touched it in months because of this. I WANT MY FREAKIN’ TIES AND Y-WINGS FFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Read more

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  3. VictoriaSuzette

    This isn’t right ~ the first core set we ordered was falling apart left and right, despite the fact that we were very careful with it (as we are with everything), so we exchanged it for a new set. Now we just received the second set of this today, and it arrived with a piece already broken! My grandson has paid for this with his own money, and has been so excited for us to learn and play this game together: why, when you’re charging this much for it, do you not produce it with a better level of quality? I’m afraid I cannot recommend this game until your standard of quality rises.Read more

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  4. Jin

    Been playing this game since it came out and it never gets old. I admit the price for the starter kit is intimidating but it’s totally worth it. The minis depending upon where you buy them from are pretty pricey but so is the X-Wing miniature expansions but with both games, you get your bang for your buck as it has a lot of replayability and consider the source material which is the real driving factor in cost. As far as the game goes, it is a bit different than X-Wing. First you build your fleet (usually 400 points worth of ships with 30% going to squadrons). Then you set up the tabletop with the player having the lowest point value deciding who goes first and place obstacles (which can hurt your ship but also shield it from incoming attacks) and also pick objectives which can award you different victory points. Also important tidbit here: the game goes for six rounds or until you destroy the other oppenent’s big ships whichever comes first. After you set up the obstacles and your fleet, the fun begins. You decide commands which mean you plan your course of action in advance as opposed to reacting every turn. First you reveal your command (navigate: increase or decrease speed by 1 if able as well as increase yaw if desired, concentrate fire: lets you add an extra attack die, activate squadrons: lets squadrons move and attack in same round, engineering: allows for repair, restore shields or move shields), then you fire, then you move. Once your done moving a ship, then it’s the opponent’s turn to activate a ship then back to you and so on until you’re out of ships to activate. Then comes squadrons. Squadrons can really change the dynamics of the game. You have bombers, fighters, interceptors, and specialists squadrons that all can change the course of a game, provided they don’t get destroyed by anti-squadron firepower or another squadron. All in all, a great game with lots of Star Wars flavor to add to it. It’s fun seeing Luke and Vader duke it in their X-Wings and Tie Advanced while Ackbar is commanding Home One with the Grand Moff taking control of a Star Destroyer. They even include Legends and Rebels so you can led Tie Interceptors with Soontir Fel against the might of Phoenix Home and Hera’s Ghost. Even get to watch Hammerhead Corvettes fly against the Interdicator class Star Destroyers protected by Tie Defenders and Phantoms. While not as fast paced as X-Wing with not as many expansions, I enjoy it more due to not having a new card or ship come out every quarter that breaks the game. Most game play is about 1.5 to 2 hours long and it’s the perfect length for such a great Star Wars game.Read more

    Helpful(0) Unhelpful(0)You have already voted this
  5. DocStrange

    My review of the gameplay for this game is simple…it is a fun, strategic miniatures game, and the star wars theme helps make it awesome. The miniatures are very cool looking (the larger ships at least.) There is great quality here. My “review” of the business model for this game is zero stars. I understood before buying this that there were additional miniatures available to purchase to expand the game. What I did not know, was that the game recommends you have two of these core sets. To be fair, two people can absolutely play this game by purchasing only this one core-set, and never buy anything else. After reading the instruction manual, it is obvious that two core-sets are what the makers intend. The back of the instructions has a diagram labeled “Complete Setup Diagram.” It is an illustration showing what the set up should look like. This setup includes two core-sets. Of course, you do not have to buy two sets, you can just buy the ships individually (which adds up to the same amount, except you get no extra dice, or maneuver tool). So far my son and I have played this game and enjoyed it a lot, which is why I only dinged it one star. I just cant help but feel sour about this. I guess I should have looked at it as if it were a collectible card game rather than a complete board game that you can expand on if you choose. I do recommend this game if you love strategy and miniatures. Just be ready to invest.Read more

    Helpful(0) Unhelpful(0)You have already voted this
  6. VOP2288

    This was my first foray into Fantasy Flight Games products and space combat tabletop games. Overall, I really like Armada. The models themselves are solidly made, very detailed, and probably could’ve stood in as props for the original trilogy’s space scenes, the rules are relatively straight forward and geared towards getting you into the action, and – aside from a few specific ships – the price of expanding your forces isn’t ridiculous (I’m looking at you Games Workshop). I’d say there are two major faults with Armada though. First, once you start expanding your fleet and outfitting them with all manner of upgrades and cards that shift about their stats and whatnot it can get….hectic to keep track of it all. At some point, the game becomes bogged down by this and slows everything to a grind as you stop and try and figure it all out from turn to turn, attack to attack, defend to defend, movement to movement, so on and so forth. Obviously, when you figure out your ideal fleet and how its outfitted you’ll know it all off the top of your head but at first it can be a little daunting to keep tabs on it all. The second issue I have is with FFG’s ability to keep things in stock. This is game is really all about the big ships but you need squadrons as well. The Rebel and Imperial fighter squadrons have been out of print and awaiting reprint now since April 2018……APRIL 2018…..we’re coming up on one full year since these things went into reprint and all you can find are grossly overpriced ones or none at all. Honestly, while I really like Armada I havn’t touched it in months because of this. I WANT MY FREAKIN’ TIES AND Y-WINGS FFG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Read more

    Helpful(0) Unhelpful(0)You have already voted this
  7. VictoriaSuzette

    This isn’t right ~ the first core set we ordered was falling apart left and right, despite the fact that we were very careful with it (as we are with everything), so we exchanged it for a new set. Now we just received the second set of this today, and it arrived with a piece already broken! My grandson has paid for this with his own money, and has been so excited for us to learn and play this game together: why, when you’re charging this much for it, do you not produce it with a better level of quality? I’m afraid I cannot recommend this game until your standard of quality rises.Read more

    Helpful(0) Unhelpful(0)You have already voted this
  8. Jin

    Been playing this game since it came out and it never gets old. I admit the price for the starter kit is intimidating but it’s totally worth it. The minis depending upon where you buy them from are pretty pricey but so is the X-Wing miniature expansions but with both games, you get your bang for your buck as it has a lot of replayability and consider the source material which is the real driving factor in cost. As far as the game goes, it is a bit different than X-Wing. First you build your fleet (usually 400 points worth of ships with 30% going to squadrons). Then you set up the tabletop with the player having the lowest point value deciding who goes first and place obstacles (which can hurt your ship but also shield it from incoming attacks) and also pick objectives which can award you different victory points. Also important tidbit here: the game goes for six rounds or until you destroy the other oppenent’s big ships whichever comes first. After you set up the obstacles and your fleet, the fun begins. You decide commands which mean you plan your course of action in advance as opposed to reacting every turn. First you reveal your command (navigate: increase or decrease speed by 1 if able as well as increase yaw if desired, concentrate fire: lets you add an extra attack die, activate squadrons: lets squadrons move and attack in same round, engineering: allows for repair, restore shields or move shields), then you fire, then you move. Once your done moving a ship, then it’s the opponent’s turn to activate a ship then back to you and so on until you’re out of ships to activate. Then comes squadrons. Squadrons can really change the dynamics of the game. You have bombers, fighters, interceptors, and specialists squadrons that all can change the course of a game, provided they don’t get destroyed by anti-squadron firepower or another squadron. All in all, a great game with lots of Star Wars flavor to add to it. It’s fun seeing Luke and Vader duke it in their X-Wings and Tie Advanced while Ackbar is commanding Home One with the Grand Moff taking control of a Star Destroyer. They even include Legends and Rebels so you can led Tie Interceptors with Soontir Fel against the might of Phoenix Home and Hera’s Ghost. Even get to watch Hammerhead Corvettes fly against the Interdicator class Star Destroyers protected by Tie Defenders and Phantoms. While not as fast paced as X-Wing with not as many expansions, I enjoy it more due to not having a new card or ship come out every quarter that breaks the game. Most game play is about 1.5 to 2 hours long and it’s the perfect length for such a great Star Wars game.Read more

    Helpful(0) Unhelpful(0)You have already voted this

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